Engine: Unity Creation Duration: 48 Hours Created During Global Game Jam 2014
Game Description: The Goal of Evo Dash is to survive as long as possible. As you jump, dash and sprint your way through the procedurally generated levels, your character will evolve and get stronger based on what abilities you are using. In addition the world will generate according to how your character has evolved.
Team:
Jeff Robbins - Team Manager/Programmer
Jason Carter - Designer/Gameplay Programmer
Kevin Cavanaugh - Lead/PCG Programmer
Christian DeSilvia - 2D/UI Artists
Harry Lodes - Musician/SFX Artist
Jacob Ginsparg - Assistant Programmer
Controls: Arrow Keys - Move ESC - Quit Space Bar - Jump Q - Dash Enter - Start